Level | Skill | Info
| Gained Ability |
1 | - | You can now go beserk! use it wisely and don't hit your allies.
| Beserk: A barbs main ability, type "B" in command mode to increase rage. Type "ARG" in command mode to target, or when targeted to a crit to attack causing an out of control round. |
- | 15 | You can charge at your opponents, comes in handy to finish off running crits.
| Charge: Charge at target opponent, can charge further as your skill gets higher |
16 | - | You now gain 4 more str while fully beserked.
| 4 Strength ----------------- 1 at Fidgety 1 at Wild 1 at Crazed 1 at Froth |
18 | - | You now gain 50% more hp while fully beserked.
| 50% added HP ------------------ 10% at Fidgety 10% at Anxious 10% at Wild 10% at Crazed 10% at Out of Control |
19 | - | Those pesty critters can no longer use scare on you while fully beserked.
| Immune to Scare at Frothing. |
20 | - | You now gain 4 additional attacks when fully beserked.
| 4 Attacks ------------------ 1 at Anxious 1 at Wild 1 at Crazed 1 at Out of Control |
21 | - | You are now immune to stun disc while fully beserked.
| Immune to Stun Disc. |
22 | - | You gain 4 additional agility while fully beserked.
| 4 Agility ------------------ 1 at Wild 1 at Crazed 1 at Out of Control 1 at Froth |
23 | - | You are now immune to Mindwipe while fully beserked. Also immune to scare at any beserk level.
| Immune to Mindwipe. Immune to Scare at any Zerk level. |
24 | - | You gain an additional 2 attacks while fully beserked.
| 2 Attacks ------------- 1 at Out of Control 1 at Froth |
25 | - | You can now have fury rounds! you can swing 4 times in 1 round and gain hp proportional to the damage for each blow that lands if your wounded.
| Fury: 4 possible swings on an Out of Control round, Vamp hp after each hit. |
27 | - | Immune to any combat stun while fully beserked.
| Immune to all combat stuns while zerked |
35 | - | You gain an additional 5 stength/constitution. An additional 15 hp. You lose 10 wisom/intelligence. you lose 10 ep regeneration per round. Effects all players on screen
| Clan Cry Tier |
40 | - | You gain an additional 7 stength/constitution, 3 additional attacks, An additional 25 hp.
You gain 100 damage more per hit, You lose 12 wisdom/intelligence. you lose 15 ep regeneration per round. Effects all players on screen.
| Battle Cry Tier |
44 | - | You and your entire party gains 50 damage absorption but you and your party loses 7 intelligence/wisdom.
| Sweat Of Iron Tier |
50 | - | -30 to hit, - 100 damage on your target
| Gaze Of The Crazed Tier |
51 | - | Make Macro or Type "Cleave" when fully zerked Will Dezerk when used at this LVL
| Able to use Cleave |
55 | - | You and your entire party gains 75 damage absorption
| Sweat Of Steel Tier |
60 | - | You gain an additional 10 stength/constitution, You gain 5 additional attacks, You gain an additional 75 hp, You lose 20 wisdom/intelligence, You lose 20 ep regen per round.
| Enraged Cry Tier |
65 | - | Penalty to hostile targets, -50 to hit, -200 damage.
| Gaze Of Frothing Tier |
70 | Chosen weapon skill 32 | 100 melee damage absorpton -18 wisdom -18 intelligence
| Sweat of Deplurium Tier |
70 | Chosen weapon skill 32 | -x to hit, -x damage on your target
| Gaze of the Wild Tier |
- | Chosen weapon skill 31 | You gain more natural damage absorption.
| The barbarians natural damage absorption is increased by half the barbarians current level |
- | Chosen weapon skill 32 | Cleave becomes double effective.
| A fully effective "cleave" attack gains double the combat debuf on the target |
- | Chosen weapon skill 33 | You now gain 6 strength, 6 agility, 8 attacks while fully beserked.
| The bonuses to str/agi/attack at the highest beserk level have been increased to 6/6/8 respectively |
- | Chosen weapon skill 34 | Cleave no longer takes you out of beserk, instead you lose 50 beserk rounds and dezerk if you had less then 50 rounds of that beserk level.
| Cleave no longer auto-deserks the barb, Instead a 50 "round" penalty is applied to the zerk (and deserk occurs if this causes a level drop) |
- | Chosen weapon skill 35 | You have an easier time hitting past another barbs deflect ability.
| The barbarian is better equipped to penetrate the deflect ability of other barbs |
- | Chosen weapon skill 36 | The amount of beserk rounds givin each time you increase your rage increases.
| The "zerk" gained by the berserk command increases |
- | Chosen weapon skill 37 | You gain more natual damage absorption.
| The barbarians natural damage absorption is increased to equal the barbarian's level |
- | Chosen weapon skill 38 | The amount of beserk rounds is doubled.
| The barbarians zerk pool is doubled, based on the skill of the weapon being held |
- | Chosen weapon skill 39 | When you land a blow, there is a chance to primal stun the target.
| The barbarian as a small chance of primal stunning a target |